Quaternion.FromToRotationstatic function FromToRotation (fromDirection : Vector3, toDirection : Vector3) : QuaternionDescriptionCreates a rotation which rotates from fromDirection to toDirection. Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection in world space.
JavaScripts
// Sets the rotation so that the transform's y-axis goes along the z-axis
transform.rotation = Quaternion.FromToRotation (Vector3.up, transform.forward); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { transform.rotation = Quaternion.FromToRotation(Vector3.up, transform.forward); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): transform.rotation = Quaternion.FromToRotation(Vector3.up, transform.forward) |
