Quaternion.this [int index]var this[index : int] : floatDescriptionAccess the x, y, z, w components using [0], [1], [2], [3] respectively.
JavaScripts
var p : Quaternion;
p[3] = 0.5; // the same as p.w = 0.5 using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Quaternion p; void Awake() { p[3] = 0.5F; } } import UnityEngine
import System.Collections class example(MonoBehaviour): public p as Quaternion def Awake(): p[3] = 0.5F |
