Quaternion.Lerpstatic function Lerp (from : Quaternion, to : Quaternion, t : float) : QuaternionDescriptionInterpolates from towards to by t and normalizes the result afterwards. This is faster than Slerp but looks worse if the rotations are far apart.
JavaScripts
// Interpolates rotation between the rotations
// of from and to. // (Choose from and to not to be the same as // the object you attach this script to) var from : Transform; var to : Transform; var speed = 0.1; function Update () { transform.rotation = Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform from; public Transform to; public float speed = 0.1F; void Update() { transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, Time.time * speed); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public from as Transform public to as Transform public speed as single = 0.1F def Update(): transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, (Time.time * speed)) |
