Manual     Reference     Scripting  
  
Scripting > Runtime Classes > RaycastHit   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Attributes
  • Enumerations
  • History
  • Index
  • RaycastHit
  • All Members
  • Variables
  • barycentricCoordinate
  • collider
  • distance
  • lightmapCoord
  • normal
  • point
  • rigidbody
  • textureCoord
  • textureCoord2
  • transform
  • triangleIndex

RaycastHit.lightmapCoord  

var lightmapCoord : Vector2

Description

The uv lightmap coordinate at the impact point.

This can be used for sampling the lightmap and setting the sampled color value as the material color of a moving object to make it roughly match the baked lighting. This is simply the textureCoord2 transformed by lightmapTilingOffset.