Structure used to get information back from a raycast.
| point |
The impact point in world space where the ray hit the collider.
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| normal |
The normal of the surface the ray hit.
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| barycentricCoordinate |
The barycentric coordinate of the triangle we hit.
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| distance |
The distance from the ray's origin to the impact point.
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| triangleIndex |
The index of the triangle that was hit.
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| textureCoord |
The uv texture coordinate at the impact point.
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| textureCoord2 |
The secondary uv texture coordinate at the impact point.
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| lightmapCoord |
The uv lightmap coordinate at the impact point.
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| collider |
The Collider that was hit.
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| rigidbody |
The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.
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| transform |
The Transform of the rigidbody or collider that was hit.
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