Rect
Struct
A 2D Rectangle defined by x, y position and width, height
The Rect structure is mainly used for 2D operations; The UnityGUI system uses it extensively, as well as positioning cameras on-screen.
See Also: GUI Scripting Guide, Camera.rect, Camera.pixelRect.
Variables
| x |
Left coordinate of the rectangle.
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| y |
Top coordinate of the rectangle.
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| width |
Width of the rectangle.
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| height |
Height of the rectangle.
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| xMin |
Left coordinate of the rectangle.
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| yMin |
Top coordinate of the rectangle.
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| xMax |
Right coordinate of the rectangle.
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| yMax |
Bottom coordinate of the rectangle.
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Constructors
| Rect |
Creates a new rectangle.
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Functions
| ToString |
Returns a nicely formatted string for this Rect.
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| Contains |
Returns true if the x and y components of point is a point inside this rectangle.
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Class Functions
| MinMaxRect |
Creates a rectangle from min/max coordinate values.
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| operator != |
Returns true if the rectangles are different.
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| operator == |
Returns true if the rectangles are the same.
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