Manual     Reference     Scripting  
  
Scripting > Enumerations > RenderTextureFormat   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Enumerations
  • History
  • Index
  • RenderTextureFormat
  • All Members
  • Values
  • ARGB32
  • ARGBHalf
  • Depth

RenderTextureFormat.ARGBHalf  

RenderTextureFormat.ARGBHalf

Description

Color render texture format, 16 bit floating point per channel.

Note that not all graphics cards support floating point render textures. Use SystemInfo.SupportsRenderTextureFormat to check for support.

See Also: RenderTexture.format, RenderTexture class.