Renderer.materialvar material : MaterialDescriptionThe material of this object. Modifying material will change the material for this object only. If the material is used by any other renderers, this will clone the shared material and start using it from now on.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { renderer.material.color = Color.red; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): renderer.material.color = Color.red
JavaScripts
// Change renderer's material each changeInterval
// seconds from the material array defined in the inspector. var materials : Material[]; var changeInterval = 0.33; function Update () { if (materials.Length == 0) // do nothing if no materials return; // we want this material index now var index : int = Time.time / changeInterval; // take a modulo with materials count so that animation repeats index = index % materials.Length; // assign it to the renderer renderer.sharedMaterial = materials[index]; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Material[] materials; public float changeInterval = 0.33F; void Update() { if (materials.Length == 0) return; int index = Time.time / changeInterval; index = index % materials.Length; renderer.sharedMaterial = materials[index]; } } import UnityEngine
import System.Collections class example(MonoBehaviour): public materials as (Material) public changeInterval as single = 0.33F def Update(): if materials.Length == 0: return index as int = (Time.time / changeInterval) index = (index % materials.Length) renderer.sharedMaterial = materials[index] |
