Renderer.OnBecameInvisiblefunction OnBecameInvisible () : voidDescriptionOnBecameInvisible is called when the object is no longer visible by any camera. This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible. // Disables the behaviour when it is invisible function OnBecameInvisible () { enabled = false; } Note: when running in the editor, scene view cameras will also cause this function to be called. See Also: OnBecameVisible, isVisible. |
