Renderer.OnBecameVisiblefunction OnBecameVisible () : voidDescriptionOnBecameVisible is called when the object became visible by any camera. This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible.
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// Enables the behaviour when it is visible using UnityEngine; import UnityEngine See Also: OnBecameInvisible, isVisible. |
