RequireComponent Class, inherits from AttributeThe RequireComponent attribute lets automatically add required component as a dependency. When you add a script which uses RequireComponent, the required component will automatically be added to the game object. This is useful to avoid setup errors. For example a script might require that a rigid body is always added to the same game object. Using RequireComponent this will be done automatically, thus you can never get the setup wrong. // C# example:
// Mark the PlayerScript as requiring a rigidbody in the game object. [RequireComponent (typeof (Rigidbody))] class PlayerScript : MonoBehaviour { void FixedUpdate() { rigidbody.AddForce(Vector3.up); } } Constructors
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