Resources.LoadAssetAtPathstatic function LoadAssetAtPath (assetPath : String, type : Type) : ObjectDescriptionReturns a resource at an asset path (Editor Only). This function always return null in the standalone player or web player. This is useful for quickly accessing an asset for use in the editor only.
Note:
JavaScripts
var prefab : GameObject;
function Start () { prefab = Resources.LoadAssetAtPath("Assets/Artwork/mymodel.fbx", GameObject); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public GameObject prefab; void Start() { prefab = Resources.LoadAssetAtPath("Assets/Artwork/mymodel.fbx", typeof(GameObject)); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public prefab as GameObject def Start(): prefab = Resources.LoadAssetAtPath('Assets/Artwork/mymodel.fbx', GameObject) |
