Rigidbody.centerOfMassvar centerOfMass : Vector3DescriptionThe center of mass relative to the transform's origin. If you don't set the center of mass from a script it will be calculated automatically from all colliders attached to the rigidbody. Setting the center of mass is often useful when simulating cars to make them more stable. A car with a lower center of mass is less likely to topple over. Note: centerOfMass is relative to the transform's position and rotation, but will not reflect the transform's scale!
JavaScripts
rigidbody.centerOfMass = Vector3 (0, -2, 0);
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { rigidbody.centerOfMass = new Vector3(0, -2, 0); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): rigidbody.centerOfMass = Vector3(0, -2, 0) |
