Rigidbody.dragvar drag : floatDescriptionThe drag of the object. Drag can be used to slow down an object. The higher the drag the more the object slows down.
JavaScripts
function OpenParachute() {
rigidbody.drag = 20; } function Update() { if (Input.GetButton ("Space")) { OpenParachute(); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OpenParachute() { rigidbody.drag = 20; } void Update() { if (Input.GetButton("Space")) OpenParachute(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OpenParachute(): rigidbody.drag = 20 def Update(): if Input.GetButton('Space'): OpenParachute() |
