Rigidbody.useGravityvar useGravity : booleanDescriptionControls whether gravity affects this rigidbody. If set to false the rigidbody will behave as in outer space.
JavaScripts
// Disables gravity on all rigid bodies entering this collider.
function OnTriggerEnter (other : Collider) { if (other.attachedRigidbody) { other.attachedRigidbody.useGravity = false; } } // Turn this collider into a trigger on startup collider.isTrigger = true; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.useGravity = false; } void Awake() { collider.isTrigger = true; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnTriggerEnter(other as Collider): if other.attachedRigidbody: other.attachedRigidbody.useGravity = false def Awake(): collider.isTrigger = true |
