Rigidbody.worldCenterOfMassvar worldCenterOfMass : Vector3DescriptionThe center of mass of the rigidbody in world space (Read Only).
JavaScripts
Debug.Log(rigidbody.worldCenterOfMass);
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Debug.Log(rigidbody.worldCenterOfMass); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Debug.Log(rigidbody.worldCenterOfMass) |
