Rigidbody.AddForcefunction AddForce (force : Vector3, mode : ForceMode = ForceMode.Force) : voidDescriptionAdds a force to the rigidbody. As a result the rigidbody will start moving.
JavaScripts
// Adds a force upwards in the global coordinate system
function FixedUpdate () { rigidbody.AddForce (Vector3.up * 10); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void FixedUpdate() { rigidbody.AddForce(Vector3.up * 10); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def FixedUpdate(): rigidbody.AddForce((Vector3.up * 10)) function AddForce (x : float, y : float, z : float, mode : ForceMode = ForceMode.Force) : voidDescriptionAdds a force to the rigidbody. As a result the rigidbody will start moving.
JavaScripts
// Adds a force upwards in the global coordinate system
function FixedUpdate () { rigidbody.AddForce (0, 10, 0); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void FixedUpdate() { rigidbody.AddForce(0, 10, 0); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def FixedUpdate(): rigidbody.AddForce(0, 10, 0) If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update. |
