Rigidbody.AddRelativeForcefunction AddRelativeForce (force : Vector3, mode : ForceMode = ForceMode.Force) : voidDescriptionAdds a force to the rigidbody relative to its coordinate system. As a result the rigidbody will start moving.
JavaScripts
// Moves the rigidbody forward along its own z-axis
function FixedUpdate () { rigidbody.AddRelativeForce (Vector3.forward * 10); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void FixedUpdate() { rigidbody.AddRelativeForce(Vector3.forward * 10); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def FixedUpdate(): rigidbody.AddRelativeForce((Vector3.forward * 10)) function AddRelativeForce (x : float, y : float, z : float, mode : ForceMode = ForceMode.Force) : voidDescriptionAdds a force to the rigidbody relative to its coordinate system. As a result the rigidbody will start moving.
JavaScripts
// Moves the rigidbody forward along its own z-axis
function FixedUpdate () { rigidbody.AddRelativeForce (0, 0, 10); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void FixedUpdate() { rigidbody.AddRelativeForce(0, 0, 10); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def FixedUpdate(): rigidbody.AddRelativeForce(0, 0, 10) If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update. |
