Rigidbody.AddRelativeTorquefunction AddRelativeTorque (torque : Vector3, mode : ForceMode = ForceMode.Force) : voidDescriptionAdds a torque to the rigidbody relative to the rigidbodie's own coordinate system. As a result the rigidbody will start spinning around the torque axis.
JavaScript
// Spins the rigidbody around its own y-axis using UnityEngine; import UnityEngine function AddRelativeTorque (x : float, y : float, z : float, mode : ForceMode = ForceMode.Force) : voidDescriptionAdds a torque to the rigidbody relative to the rigidbodie's own coordinate system. As a result the rigidbody will start spinning around the torque axis.
JavaScript
// Spins the rigidbody around its own y-axis using UnityEngine; import UnityEngine If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update. |
