Rigidbody.AddRelativeTorquefunction AddRelativeTorque (torque : Vector3, mode : ForceMode = ForceMode.Force) : voidDescriptionAdds a torque to the rigidbody relative to the rigidbodie's own coordinate system. As a result the rigidbody will start spinning around the torque axis.
JavaScripts
// Spins the rigidbody around its own y-axis
function FixedUpdate () { rigidbody.AddRelativeTorque (Vector3.up * 10); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void FixedUpdate() { rigidbody.AddRelativeTorque(Vector3.up * 10); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def FixedUpdate(): rigidbody.AddRelativeTorque((Vector3.up * 10)) function AddRelativeTorque (x : float, y : float, z : float, mode : ForceMode = ForceMode.Force) : voidDescriptionAdds a torque to the rigidbody relative to the rigidbodie's own coordinate system. As a result the rigidbody will start spinning around the torque axis.
JavaScripts
// Spins the rigidbody around its own y-axis
function FixedUpdate () { rigidbody.AddRelativeTorque (0, 10, 0); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void FixedUpdate() { rigidbody.AddRelativeTorque(0, 10, 0); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def FixedUpdate(): rigidbody.AddRelativeTorque(0, 10, 0) If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update. |
