RuntimePlatform.OSXEditorRuntimePlatform.OSXEditorDescriptionIn the Unity editor on Mac OS X. See Also: Platform dependent Compilation.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { if (Application.platform == RuntimePlatform.OSXEditor) Debug.Log("Do something special here!"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): if Application.platform == RuntimePlatform.OSXEditor: Debug.Log('Do something special here!') |
