Screen.resolutionsstatic var resolutions : Resolution[]DescriptionAll fullscreen resolutions supported by the monitor (Read Only). The returned resolutions are sorted by width, lower resolutions come first.
JavaScripts
var resolutions : Resolution[] = Screen.resolutions;
// Print the resolutions for (var res in resolutions) { print(res.width + "x" + res.height); } // Switch to the lowest supported fullscreen resolution Screen.SetResolution (resolutions[0].width, resolutions[0].height, true); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Resolution[] resolutions = Screen.resolutions; void Awake() { foreach (Resolution res in resolutions) { print(res.width + "x" + res.height); } Screen.SetResolution(resolutions[0].width, resolutions[0].height, true); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public resolutions as (Resolution) = Screen.resolutions def Awake(): for res as Resolution in resolutions: print(((res.width + 'x') + res.height)) Screen.SetResolution(resolutions[0].width, resolutions[0].height, true) |
