Manual     Reference     Scripting  
  
Scripting > Runtime Classes > ScriptableObject   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Attributes
  • Enumerations
  • History
  • Index
  • ScriptableObject
  • All Members
  • Messages Sent
  • OnDestroy
  • OnDisable
  • OnEnable
  • Class Functions
  • CreateInstance
  • Inherited Variables
  • hideFlags
  • name
  • Inherited Functions
  • GetInstanceID
  • ToString
  • Inherited Class Functions
  • Destroy
  • DestroyImmediate
  • DontDestroyOnLoad
  • FindObjectOfType
  • FindObjectsOfType
  • Instantiate
  • operator !=
  • operator ==
  • operator bool

ScriptableObject.OnDestroy  

function OnDestroy () : void

Description

This function is called when the scriptable object will be destroyed.

JavaScript
function OnDestroy () {
print("Script was destroyed");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnDestroy() {
print("Script was destroyed");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnDestroy():
print('Script was destroyed')

OnDestroy cannot be a co-routine.