ScriptableObject
Class, inherits from Object
A class you can derive from if you want to create objects that don't need to be attached to game objects.
This is most useful for assets which are only meant to store data.
Messages Sent
| OnEnable |
This function is called when the object is loaded
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| OnDisable |
This function is called when the scriptable object goes out of scope
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Class Functions
| CreateInstance |
Creates an instance of a scriptable object with className.
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Inherited members
Inherited Variables
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name |
The name of the object.
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hideFlags |
Should the object be hidden, saved with the scene or modifyable by the user?
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Inherited Functions
Inherited Class Functions
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operator bool |
Does the object exist?
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Instantiate |
Clones the object original and returns the clone.
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Destroy |
Removes a gameobject, component or asset.
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DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
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FindObjectOfType |
Returns the first active loaded object of Type type.
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operator == |
Compares if two objects refer to the same
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operator != |
Compares if two objects refer to a different object
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DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
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