static function DisplayWizard.<T> (title : String) : T
Parameters
| Name | Description |
| T |
The class implementing the wizard. It has to derive from ScriptableWizard.
|
| title |
The title shown at the top of the wizard window.
|
Returns
T - The wizard.
Description
Creates a wizard.
When the user hits the Create button OnWizardCreate function will be called.
DisplayWizard will only show one wizard for every wizard class.

Simple Wizard Window that copies a GameObject several times.
using UnityEngine;
using UnityEditor;
using System.Collections;
public class ScriptableWizardDisplayWizard : ScriptableWizard {
public GameObject ObjectToCopy = null;
public int numberOfCopies = 2;
[MenuItem ("Example/Show DisplayWizard usage")]
static void CreateWindow() {
ScriptableWizard.DisplayWizard("Copy an object.",
typeof(ScriptableWizardDisplayWizard),
"Copy!");
}
void OnWizardUpdate() {
helpString = "Clones an object a number of times";
if(!ObjectToCopy) {
errorString = "Please assign an object";
isValid = false;
} else {
errorString = "";
isValid = true;
}
}
void OnWizardCreate () {
for(int i = 0; i < numberOfCopies; i++)
Instantiate(ObjectToCopy, Vector3.zero, Quaternion.identity);
}
}
static function DisplayWizard (title : String, klass : System.Type, createButtonName : String = "Create", otherButtonName : String = "") : ScriptableWizard
Parameters
| Name | Description |
| T |
The class implementing the wizard. It has to derive from ScriptableWizard.
|
| title |
The title shown at the top of the wizard window.
|
| class |
The class implementing the wizard. It has to derive from ScriptableWizard.
|
| createButtonName |
The text shown on the create button.
|
| otherButtonName |
The text shown on the optional other button. Leave this parameter out to leave the button out.
|
Returns
ScriptableWizard - The wizard.
Description
Creates a wizard.
When the user hits the Create button OnWizardCreate function will be called.
DisplayWizard will only show one wizard for every wizard class.