ScriptableWizard
Class, inherits from ScriptableObject
Derive from this class to create an editor wizard.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Variables
| helpString |
Allows you to set the help text of the wizard.
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| errorString |
Allows you to set the error text of the wizard.
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| isValid |
Allows you to enable and disable the wizard create button, so that the user can not click it.
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Messages Sent
| OnDrawGizmos |
Called every frame if the wizard is visible.
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| OnWizardUpdate |
This is called when the wizard is opened or whenever the user changes something in the wizard.
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| OnWizardCreate |
This is called when the user clicks on the Create button.
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| OnWizardOtherButton |
Allows you to provide an action when the user clicks on the other button.
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Class Functions
Inherited members
Inherited Variables
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name |
The name of the object.
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hideFlags |
Should the object be hidden, saved with the scene or modifyable by the user?
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Inherited Functions
Inherited Messages Sent
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OnEnable |
This function is called when the object is loaded
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OnDisable |
This function is called when the scriptable object goes out of scope
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Inherited Class Functions
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CreateInstance |
Creates an instance of a scriptable object with className.
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operator bool |
Does the object exist?
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Instantiate |
Clones the object original and returns the clone.
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Destroy |
Removes a gameobject, component or asset.
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DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
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FindObjectOfType |
Returns the first active loaded object of Type type.
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operator == |
Compares if two objects refer to the same
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operator != |
Compares if two objects refer to a different object
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DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
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