Shader.SetGlobalMatrixstatic function SetGlobalMatrix (propertyName : String, mat : Matrix4x4) : voidDescriptionSets a global matrix property for all shaders. Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block). See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation. |
