Shader
Inherits from Object
Shader scripts used for all rendering.
Most of the advanced rendering is controlled via Material class. Shader class is mostly
used just to check whether a shader can run on the user's hardware (isSupported property)
and to find shaders by name (Find method).
See Also: Material class, Materials, ShaderLab documentation.
Variables
| isSupported |
Can this shader run on the end-users graphics card? (Read Only)
|
| maximumLOD |
Shader LOD level for this shader.
|
| renderQueue |
Render queue of this shader (Read Only)
|
Class Variables
Class Functions
Inherited members
Inherited Variables
|
name |
The name of the object.
|
|
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user?
|
Inherited Functions
Inherited Class Functions
|
operator bool |
Does the object exist?
|
|
Instantiate |
Clones the object original and returns the clone.
|
|
Destroy |
Removes a gameobject, component or asset.
|
|
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
|
|
FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
|
|
FindObjectOfType |
Returns the first active loaded object of Type type.
|
|
operator == |
Compares if two objects refer to the same
|
|
operator != |
Compares if two objects refer to a different object
|
|
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
|
|