Manual     Reference     Scripting  
  
Scripting > Enumerations > SkinQuality   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Enumerations
  • History
  • Index
  • SkinQuality
  • All Members
  • Values
  • Auto
  • Bone1
  • Bone2
  • Bone4

SkinQuality.Bone1  

SkinQuality.Bone1

Description

Use only 1 bone to deform a single vertex. (The most important bone will be used)