SkinnedCloth.worldVelocityScalevar worldVelocityScale : floatDescriptionHow much world-space movement of the character will affect cloth vertices. The higher this value is, the more the cloth will move as a reaction to world space movement of the GameObject. Basically, this defines the air friction of the SkinnedCloth.
JavaScript
GetComponent(SkinnedCloth).worldVelocityScale = 0.5; using UnityEngine; import UnityEngine |
