Substance importer lets you access the imported Procedural Material instances.
| GetPrototypeNames |
Get a list of the names of the Procedural Material prototypes in the package.
|
| GetMaterialCount |
Get the number of Procedural Material instances.
|
| GetMaterials |
Get an array with the Procedural Material instances.
|
| CloneMaterial |
Clones an existing Procedural Material instance.
|
| InstantiateMaterial |
Instantiate a new Procedural Material instance from a prototype.
|
| DestroyMaterial |
Destroy an existing Procedural Material instance.
|
| ResetMaterial |
Resets the Procedural Material to its default values.
|
| RenameMaterial |
Rename an existing Procedural Material instance.
|
| OnShaderModified |
After modifying the shader of a Procedural Material, call this function to apply the changes to the importer.
|
| GetMaterialOffset |
Get the material offset, which is used for all the textures that are part of this Procedural Material.
|
| SetMaterialOffset |
Set the material offset, which is used for all the textures that are part of this Procedural Material.
|
| GetMaterialScale |
Get the material scale, which is used for all the textures that are part of this Procedural Material.
|
| SetMaterialScale |
Set the material scale, which is used for all the textures that are part of this Procedural Material.
|
| GetLoadTimeGenerated |
Checks if the Procedural Material will be generated at load time.
|
| SetLoadTimeGenerated |
Specifies if the Procedural Material will be generated at load time.
|
| GetGenerateAllOutputs |
Checks if the Procedural Material need to force generation of all its outputs.
|
| SetGenerateAllOutputs |
Specifies if the Procedural Material need to force generation of all its outputs.
|
| GetAnimationUpdateRate |
Get the Procedural Material animation update rate in millisecond.
|
| SetAnimationUpdateRate |
Set the Procedural Material animation update rate in millisecond.
|
| GetTextureAlphaSource |
Get the alpha source of the given texture in the Procedural Material.
|
| SetTextureAlphaSource |
Set the alpha source of the given texture in the Procedural Material.
|