The Terrain component renders the terrain.
| terrainData |
The Terrain Data that stores heightmaps, terrain textures, detail meshes and trees.
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| treeDistance |
The maximum distance at which trees are rendered
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| treeBillboardDistance |
Distance from the camera where trees will be rendered as billboards only.
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| treeCrossFadeLength |
Total distance delta that trees will use to transition from billboard orientation to mesh orientation.
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| treeMaximumFullLODCount |
Maximum number of trees rendered at full lod.
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| detailObjectDistance |
Details will be displayed up to this distance.
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| heightmapPixelError |
An approximation of how many pixels the terrain will pop in the worst case when switching lod.
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| heightmapMaximumLOD |
Lets you essentially lower the heightmap resolution used for rendering
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| basemapDistance |
Heightmap patches beyond basemap distance will use a precomputed low res basemap.
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| lighting |
Terrain lighting mode.
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| castShadows |
Should terrain cast shadows?.
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