TextAsset.bytesvar bytes : byte[]DescriptionThe raw bytes of the text asset. (Read Only)
// Load a .jpg or .png file by adding .txt extensions to the file
// and dragging it on the imageTextAsset var imageTextAsset : TextAsset; function Start () { var tex = new Texture2D (4, 4); tex.LoadImage(imageTextAsset.bytes); renderer.material.mainTexture = tex; } |
