Texture.mipMapBiasvar mipMapBias : floatDescriptionMip map bias of the texture. A positive bias makes a texture appear extra blurry, while a negative bias sharpens the texture. Note that using large negative bias can reduce performance, so it's not recommended to use more than -0.5 negative bias. In most cases better sharpening of the texture can be achieved by using anisotropic filtering. See Also: Texture.anisoLevel, texture assets.
JavaScript
renderer.material.mainTexture.mipMapBias = 0.5; using UnityEngine; import UnityEngine |
