Texture2D.EncodeToPNGfunction EncodeToPNG () : byte[]DescriptionEncodes this texture into PNG format. The returned byte array is the PNG "file". You can write them to disk to get the PNG file, send them over the network, etc. This function works only on ARGB32 and RGB24 texture formats. The texture also has to have Is Readable flag set in the import settings. The encoded PNG data will contain alpha channel for ARGB32 textures, and no alpha channel for RGB24 textures. PNG data will not contain gamma correction or color profile information. // Saves screenshot as PNG file. See Also: ReadPixels, WaitForEndOfFrame, LoadImage. |
