Texture2D.Texture2Dstatic function Texture2D (width : int, height : int) : Texture2DDescriptionCreate a new empty texture. The texture will be width by height size, with an ARGB32 TextureFormat and with mipmaps. Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.
JavaScripts
function Start () {
// Create a new texture and assign it to the renderer's material var texture = new Texture2D (128, 128); renderer.material.mainTexture = texture; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128); renderer.material.mainTexture = texture; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Start(): texture as Texture2D = Texture2D(128, 128) renderer.material.mainTexture = texture static function Texture2D (width : int, height : int, format : TextureFormat, mipmap : boolean) : Texture2DDescriptionCreate a new empty texture. The texture will be width by height size, with a given format and with mipmaps or without. Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.
JavaScripts
function Start () {
// Create a new texture and assign it to the renderer's material var texture = new Texture2D(128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Start(): texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB32, false) renderer.material.mainTexture = texture |
