| Alpha8 |
Alpha-only texture format.
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| ARGB4444 |
A 16 bits/pixel texture format. Texture stores color with an alpha channel.
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| RGB24 |
A color texture format.
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| ARGB32 |
Color with an alpha channel texture format.
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| RGB565 |
A 16 bit color texture format.
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| DXT1 |
Compressed color texture format.
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| DXT5 |
Compressed color with alpha channel texture format.
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| WiiI4 |
Wii texture format.
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| WiiI8 |
Wii texture format. Intensity 8 bit.
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| WiiIA4 |
Wii texture format. Intensity + Alpha 8 bit (4 + 4).
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| WiiIA8 |
Wii texture format. Intensity + Alpha 16 bit (8 + 8).
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| WiiRGB565 |
Wii texture format. RGB 16 bit (565).
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| WiiRGB5A3 |
Wii texture format. RGBA 16 bit (4443).
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| WiiRGBA8 |
Wii texture format. RGBA 32 bit (8888).
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| WiiCMPR |
Compressed Wii texture format. 4 bits/texel, ~RGB8A1 (Outline alpha is not currently supported).
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| PVRTC_RGB2 |
PowerVR (iOS) 2 bits/pixel compressed color texture format.
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| PVRTC_RGBA2 |
PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format
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| PVRTC_RGB4 |
PowerVR (iOS) 4 bits/pixel compressed color texture format.
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| PVRTC_RGBA4 |
PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format
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| ETC_RGB4 |
ETC (GLES2.0) 4 bits/pixel compressed RGB texture format.
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| ATC_RGB4 |
ATC (ATITC) 4 bits/pixel compressed RGB texture format.
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| ATC_RGBA8 |
ATC (ATITC) 8 bits/pixel compressed RGB texture format.
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| BGRA32 |
Format returned by iPhone camera
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| ATF_RGB_DXT1 |
Flash-specific RGB DXT1 compressed color texture format.
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| ATF_RGBA_JPG |
Flash-specific RGBA JPG-compressed color texture format.
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| ATF_RGB_JPG |
Flash-specific RGB JPG-compressed color texture format.
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