Transform.DetachChildrenfunction DetachChildren () : voidDescriptionUnparents all children. Useful if you want to destroy the root of a hierarchy without destroying the children.
JavaScripts
transform.DetachChildren();
Destroy(gameObject); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { transform.DetachChildren(); Destroy(gameObject); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): transform.DetachChildren() Destroy(gameObject) |
