TrueTypeFontImporter
Inherits from AssetImporter
AssetImporter for importing Fonts
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Variables
| fontSize |
Font size to use for importing the characters.
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| fontTextureCase |
Use this to adjust which characters should be imported.
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| fontRenderMode |
How to render the font when generating the font Texture
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| includeFontData |
If this is enabled, the actual font will be embedded into the asset for Dynamic fonts.
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| use2xBehaviour |
If this is enabled, font layouting will be the same as in Unity 2.x.
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| fontNames |
An array of font names, to be used when includeFontData is set to false.
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| customCharacters |
A custom set of characters to be included in the Font Texture.
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| fontTTFName |
The internal font name of the TTF file.
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| style |
Default style to use for dynamic fonts.
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Inherited members
Inherited Variables
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assetPath |
The path name of the asset for this importer (Read Only)
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name |
The name of the object.
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hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user?
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Inherited Functions
Inherited Class Functions
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GetAtPath |
Retrieves the asset importer for the asset at path.
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operator bool |
Does the object exist?
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Instantiate |
Clones the object original and returns the clone.
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Destroy |
Removes a gameobject, component or asset.
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DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
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FindObjectOfType |
Returns the first active loaded object of Type type.
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operator == |
Compares if two objects refer to the same
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operator != |
Compares if two objects refer to a different object
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DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
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