Vector2
Struct
Representation of 2D vectors and points.
This structure is used in some places to represent 2D positions and vectors (e.g. texture
coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3
is used.
Variables
| x |
X component of the vector.
|
| y |
Y component of the vector.
|
| this [int index] |
Access the x or y component using [0] or [1] respectively.
|
| magnitude |
Returns the length of this vector (Read Only).
|
| sqrMagnitude |
Returns the squared length of this vector (Read Only).
|
Constructors
| Vector2 |
Constructs a new vector with given x, y components.
|
Functions
| ToString |
Returns a nicely formatted string for this vector.
|
Class Variables
| zero |
Shorthand for writing Vector2(0, 0)
|
| up |
Shorthand for writing Vector2(0, 1)
|
| right |
Shorthand for writing Vector2(1, 0)
|
Class Functions
|