Vector3.Dotstatic function Dot (lhs : Vector3, rhs : Vector3) : floatDescriptionDot Product of two vectors. Returns lhs . rhs. For normalized vectors Dot returns 1 if they point in exactly the same direction; -1 if they point in completely opposite directions; and a number in between for other cases (e.g. Dot returns zero if vectors are perpendicular). For vectors of arbitrary length the Dot return values are similar: they get larger when the angle between vectors decreases.
JavaScripts
// detects if other transform is behind this object
var other : Transform; function Update() { if (other) { var forward = transform.TransformDirection(Vector3.forward); var toOther = other.position - transform.position; if (Vector3.Dot(forward,toOther) < 0) print ("The other transform is behind me!"); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform other; void Update() { if (other) { Vector3 forward = transform.TransformDirection(Vector3.forward); Vector3 toOther = other.position - transform.position; if (Vector3.Dot(forward, toOther) < 0) print("The other transform is behind me!"); } } } import UnityEngine
import System.Collections class example(MonoBehaviour): public other as Transform def Update(): if other: forward as Vector3 = transform.TransformDirection(Vector3.forward) toOther as Vector3 = (other.position - transform.position) if Vector3.Dot(forward, toOther) < 0: print('The other transform is behind me!') |
