Overview: Common OperationsScriptingMost game object manipulations are done either through the game object's Transform and/or Rigidbody. These are accessible inside behaviour scripts through the member variables transform and rigidbody respectively. So if you wanted to rotate an object 5 degrees around its Y axis every frame you could write the following: function Update() { transform.Rotate(0, 5, 0); } If you want to move an object forward you would write this: function Update() { transform.Translate(0, 0, 2); }
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