Unite Presentations

View the presentations from Unite 2007


The company founders welcome everyone to the first ever Unity developer conference.Keynote Presentation


Joachim Ante discusses how developers can optimize their content for maximum performance.Performance Optimization


Nicholas Francis talks about the new GUI development tools introduced in Unity 2.0.In-Game GUI Made Easy



Developing Content for the Web

Tom Higgins shares some techniques that offer users a better online experience.

Making Physics Feel Good

Matt Wegner offers his thoughts on making physical simulations that "feel good".

Shading and Shadows

Aras Pranckevičius talks about graphics and rendering performance while using Unity.

Developing Multiplayer Games

Lars Kroll talks about developing multiplayer games offers some guidelines for success.

Top DOG Award Presentation

Sam Kalman walks everyone through the Top DOG contest finalists and announces the winner.

Workflow and Asset Pipeline

Nicholas Francis outlines some workflow and asset pipeline tips to make you a more efficient developer.

Taking Your Games to Market

Tom Higgins talks about taking your games to market by working with publishers or web-based game portals.

Forest Talks Particles

Forest "Yoggy" Johnson delivers an impromptu presentation about his experience using particle systems.