Unite Presentations
View the presentations from Unite 2007
![]() The company founders welcome everyone to the first ever Unity developer conference.Keynote Presentation |
![]() Joachim Ante discusses how developers can optimize their content for maximum performance.Performance Optimization |
![]() Nicholas Francis talks about the new GUI development tools introduced in Unity 2.0.In-Game GUI Made Easy |
Developing Content for the Web | Tom Higgins shares some techniques that offer users a better online experience. |
Making Physics Feel Good | Matt Wegner offers his thoughts on making physical simulations that "feel good". |
Shading and Shadows | Aras Pranckevičius talks about graphics and rendering performance while using Unity. |
Developing Multiplayer Games | Lars Kroll talks about developing multiplayer games offers some guidelines for success. |
Top DOG Award Presentation | Sam Kalman walks everyone through the Top DOG contest finalists and announces the winner. |
Workflow and Asset Pipeline | Nicholas Francis outlines some workflow and asset pipeline tips to make you a more efficient developer. |
Taking Your Games to Market | Tom Higgins talks about taking your games to market by working with publishers or web-based game portals. |
Forest Talks Particles | Forest "Yoggy" Johnson delivers an impromptu presentation about his experience using particle systems. |


