Unite Presentations
View the presentations from all three Unite conferences
![]() David Helgason, Nicholas Francis and Joachim Ante were joined by Richard Hilleman and John Sousa from Electronic Arts to kick off Unite '09 by delivering the opening keynote.Keynote Presentation |
![]() Lucas Meijer, Joachim Ante and Joe Robins introduced everyone to Unity 2.6 and the awesome new features that are to be found in this release.Introduction to Unity 2.6 |
![]() Renaldas Zioma and Adam Mechtley share information about optimizing your games in Unity iPhone 1.5.Optimizing for Unity iPhone 1.5 |
Bringing Star Wars to the iPhone | John Grden from infrared5 talks about how they used Unity to bring their Star Wars game to the iPhone. |
Character Animation Tips & Tricks | Rune Skovbo Johansen and Paulius Liekis share some techniques for improving and optimizing character animations within Unity. |
Shader Tricks in Game Production | Jakub and Robert Cupisz share some of their shader tricks for use in game production. |
Integrating Flash and Unity Content | Mauricio Longoni of Aquiris talks about the integration of Flash and Unity content to offer a seamless browser experience. |
Facebook/Social Network Integration | Benjamin Joffe from CMUNE shares his thoughts about, and experience with integrating Unity content into sites like Facebook. |
Welcome to Unity | Tom Higgins presents an overview of Unity and its capabilities for those not familiar with the tool. |
Unite '08 Presentations
Below are all talks from last year's Unity conference.
Keynote Presentation | David Helgason, Nicholas Francis and Joachim Ante kicked off Unite '08 by delivering the opening keynote. |
Developing for the iPhone | Renaldas Zioma and Joachim Ante discuss Unity's support for the iPhone and iPod touch. |
Asset Pipeline Customizations | Lucas Meijer shares his thoughts on customizing and optimizing Unity's asset pipeline. |
Bringing Your Concept to Life | Jeroen de Cloe and Mikel Fick talk about how you take an initial concept and bring it to life inside of Unity. |
Physics the Right Way | Matthew Wegner shares some strategies and techniques for using physics inside of Unity. |
Getting Published | Tom Higgins talks with Matt Gravelle and Matt Wegner about process of publishing Unity authored content. |
How to Get Your Bugs Fixed | Sam Kalman explains the bug submission process used by Unity Technologies and how developers can write better bug reports. |
Walking and Running on Uneven Terrain | Rune Skovbo Johansen presents his system for getting characters in Unity to walk on uneven terrain. |
Make Your Art Look Good | Renaldas Zioma and Aras Pranckevičius offer up a number of tips and tricks to make your artwork look as good as possible inside of Unity. |
Shader Programming Course | Amir Ebrahimi and Aras Pranckevičius deliver a hands-on course that teaches you the basics behind writing your own custom shaders. |
Techniques for Making Reusable Code | Mike Mittleman discusses some advanced scripting techniques that help developers to write better code. |
Unity Awards | Sam Kalman reveals the finalists and winners from this year's Unity Awards. |
Using the Unity Editor APIs | Jon Czeck discusses how developers can customize the authoring experience by using Unity's editor APIs. |
Unite '07 Presentations
Below are all talks from the first Unity conference, Unite 2007.
Keynote Presentation | (Unite '07) The company founders welcome everyone to the first ever Unity developer conference, Unite '07. |
Performance Optimization | Joachim Ante discusses how developers can optimize their content for maximum performance. |
In-Game GUI Made Easy | Nicholas Francis talks about the new GUI development tools introduced in Unity 2. |
Developing Content for the Web | Tom Higgins shares some techniques that offer users a better online experience. |
Making Physics Feel Good | Matt Wegner offers his thoughts on making physical simulations that "feel good". |
Shading and Shadows | Aras Pranckevičius talks about graphics and rendering performance while using Unity. |
Developing Multiplayer Games | Lars Kroll talks about developing multiplayer games offers some guidelines for success. |
Top DOG Award Presentation | Sam Kalman walks everyone through the Top DOG contest finalists and announces the winner. |
Workflow and Asset Pipeline | Nicholas Francis outlines some workflow and asset pipeline tips to make you a more efficient developer. |
Taking Your Games to Market | Tom Higgins talks about taking your games to market by working with publishers or web-based game portals. |
Forest Talks Particles | Forest "Yoggy" Johnson delivers an impromptu presentation about his experience using particle systems. |


