Unite Presentations

View the presentations from all three Unite conferences


David Helgason, Nicholas Francis and Joachim Ante were joined by Richard Hilleman and John Sousa from Electronic Arts to kick off Unite '09 by delivering the opening keynote.Keynote Presentation



Unite '08 Presentations

Below are all talks from last year's Unity conference.

Keynote Presentation

David Helgason, Nicholas Francis and Joachim Ante kicked off Unite '08 by delivering the opening keynote.

Developing for the iPhone

Renaldas Zioma and Joachim Ante discuss Unity's support for the iPhone and iPod touch.

Asset Pipeline Customizations

Lucas Meijer shares his thoughts on customizing and optimizing Unity's asset pipeline.

Bringing Your Concept to Life

Jeroen de Cloe and Mikel Fick talk about how you take an initial concept and bring it to life inside of Unity.

Physics the Right Way

Matthew Wegner shares some strategies and techniques for using physics inside of Unity.

Getting Published

Tom Higgins talks with Matt Gravelle and Matt Wegner about process of publishing Unity authored content.

How to Get Your Bugs Fixed

Sam Kalman explains the bug submission process used by Unity Technologies and how developers can write better bug reports.

Walking and Running on Uneven Terrain

Rune Skovbo Johansen presents his system for getting characters in Unity to walk on uneven terrain.

Make Your Art Look Good

Renaldas Zioma and Aras Pranckevičius offer up a number of tips and tricks to make your artwork look as good as possible inside of Unity.

Shader Programming Course

Amir Ebrahimi and Aras Pranckevičius deliver a hands-on course that teaches you the basics behind writing your own custom shaders.

Techniques for Making Reusable Code

Mike Mittleman discusses some advanced scripting techniques that help developers to write better code.

Unity Awards

Sam Kalman reveals the finalists and winners from this year's Unity Awards.

Using the Unity Editor APIs

Jon Czeck discusses how developers can customize the authoring experience by using Unity's editor APIs.

Unite '07 Presentations

Below are all talks from the first Unity conference, Unite 2007.

Keynote Presentation

(Unite '07) The company founders welcome everyone to the first ever Unity developer conference, Unite '07.

Performance Optimization

Joachim Ante discusses how developers can optimize their content for maximum performance.

In-Game GUI Made Easy

Nicholas Francis talks about the new GUI development tools introduced in Unity 2.

Developing Content for the Web

Tom Higgins shares some techniques that offer users a better online experience.

Making Physics Feel Good

Matt Wegner offers his thoughts on making physical simulations that "feel good".

Shading and Shadows

Aras Pranckevičius talks about graphics and rendering performance while using Unity.

Developing Multiplayer Games

Lars Kroll talks about developing multiplayer games offers some guidelines for success.

Top DOG Award Presentation

Sam Kalman walks everyone through the Top DOG contest finalists and announces the winner.

Workflow and Asset Pipeline

Nicholas Francis outlines some workflow and asset pipeline tips to make you a more efficient developer.

Taking Your Games to Market

Tom Higgins talks about taking your games to market by working with publishers or web-based game portals.

Forest Talks Particles

Forest "Yoggy" Johnson delivers an impromptu presentation about his experience using particle systems.