Making Physics Feel Good

Matt Wegner offers his thoughts on making physical simulations that "feel good".

About

The inclusion of the Ageia PhysX engine in Unity allows developers to create a wide range of content, but the physics engine must be used carefully if you want to provide the best end-user experience possible. This session discussed how developers can incorporate physics into their content so that they can offer users the right balance of "feel" and physical simulation when playing their games.

Matt Wegner is the CEO and a co-founder of Flashbang Studios.

Note

Video Duration: 45m:27s