Shading and ShadowsAras Pranckevičius talks about graphics and rendering performance while using Unity. | ![]() |
About
Developers often find themselves having to compromise between making their content look good or perform well. This session discussed how developers can balance their needs for aesthetic appeal with their needs for maximum performance in order to create games and entertainment content with Unity that can be both beautiful and high-performance.
The ZIP archive contains an example Unity project discussed during the presentation.
Note
Video Duration: 33m:52s
