Classroom Agenda
On Tuesday, October 27th we're offering a limited attendance lead-in day of classes that is broken up into two separate tracks, one for new users transitioning over from Flash and another for existing Unity users. The goal of this day is to provide attendees a chance to learn the basics of Unity, or alternatively to dig deeper and learn about a few advanced tips, tricks and techniques.
Unity for Flash Developers
We will have five sessions that will introduce Flash developers to Unity as well as offer some insight into the transition from Flash to Unity from a few notable members of the Flash and Unity communities.
We will have five sessions that will introduce Flash developers to Unity as well as offer some insight into the transition from Flash to Unity from a few notable members of the Flash and Unity communities.
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Welcome to Unity
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Flash Speaker - John Grden
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Flash Speaker - Paul Tondeur
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Unity Speaker - Mauricio Longoni
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Flash Speaker - John Grden
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Unity for Unity Developers
We will offer existing Unity developers a chance to learn more and dig deeper into the product by offering three in-depth classes to help users get even more out of Unity.
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GUI Development
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Learning Image Effects
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Performance Optimization
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This extra classes day is sold out!
Conference Agenda
On Wednesday, October 28th through Friday, October 30th, we're offering three days of technical sessions and presentations that will cover a variety of topics and skill levels, there will be something for everyone.
Keynote, Road Map & Wish List and the Unity Awards
We will kick off each day of the conference with a major presentation delivered by one important guest speaker as well as Unity Technologies staff members.
This year's conference will again offer attendees a chance to work with our staff and each other, as well as offer plenty of time for us all to socialize together.
We will kick off each day of the conference with a major presentation delivered by one important guest speaker as well as Unity Technologies staff members.
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Keynote
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Road Map & Wish List
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Unity Awards
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Other Events
This year's conference will again offer attendees a chance to work with our staff and each other, as well as offer plenty of time for us all to socialize together.
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Conference Party
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Hands-On Lab
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Open Mic
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Technical Sessions
Each of the three standard conference days will be filled with a number of technical sessions that will educate users about how they can get the most out of Unity.
Each of the three standard conference days will be filled with a number of technical sessions that will educate users about how they can get the most out of Unity.
Daily Schedule
Here is the daily schedule for this year's conference. Please know that the doors to the Conference Center will open at 9:00am each day for arrival and registration, the doors to the Cowell Theater will open at 9:30am for folks to begin taking their seats.Tuesday, October 27, 2009
Conference Center
09:00-10:00 - Arrival and Registration
10:00-12:00 - Learning Image Effects
13:00-15:00 - GUI Development
15:30-17:30 - Performance Optimization
09:00-10:00 - Arrival and Registration
10:00-12:00 - Learning Image Effects
13:00-15:00 - GUI Development
15:30-17:30 - Performance Optimization
Cowell Theater
10:00-11:00 - Welcome to Unity
11:00-12:00 - Flash Speaker: John Grden
12:00-13:00 - Lunch
13:00-14:00 - Flash Speaker: Paul Tondeur
14:00-15:00 - Unity Speaker: Mauricio Longoni
15:15-16:15 - Flash Speaker: John Grden
10:00-11:00 - Welcome to Unity
11:00-12:00 - Flash Speaker: John Grden
12:00-13:00 - Lunch
13:00-14:00 - Flash Speaker: Paul Tondeur
14:00-15:00 - Unity Speaker: Mauricio Longoni
15:15-16:15 - Flash Speaker: John Grden
Wednesday, October 28, 2009
Conference Center
09:00-10:00 - Arrival and Registration
12:15-13:30 - Lunch
13:30-14:30 - Intro to iPhone Development: Star Wars Trench Run
14:45-15:45 - Shader Tricks in Game Production
16:00-18:00 - Hands-On Lab
09:00-10:00 - Arrival and Registration
12:15-13:30 - Lunch
13:30-14:30 - Intro to iPhone Development: Star Wars Trench Run
14:45-15:45 - Shader Tricks in Game Production
16:00-18:00 - Hands-On Lab
Cowell Theater
10:00-11:00 - Keynote
11:15-12:15 - Introduction to Unity 2.6
13:30-14:30 - Rapid Game Development With Unity
14:45-15:45 - Making Money on the iPhone
10:00-11:00 - Keynote
11:15-12:15 - Introduction to Unity 2.6
13:30-14:30 - Rapid Game Development With Unity
14:45-15:45 - Making Money on the iPhone
Thursday, October 29, 2009
Conference Center
09:00-10:00 - Arrival and Registration
12:15-13:30 - Lunch
13:30-14:30 - Introduction to UnityGUI
14:45-18:00 - Hands-On Lab
09:00-10:00 - Arrival and Registration
12:15-13:30 - Lunch
13:30-14:30 - Introduction to UnityGUI
14:45-18:00 - Hands-On Lab
Cowell Theater
10:00-11:00 - Road Map & Wish List
11:15-12:15 - Facebook/Social Network Integration
13:30-14:30 - Asset Pipelines by Example
14:45-15:45 - TouchKO, a Post-Mortem Review
10:00-11:00 - Road Map & Wish List
11:15-12:15 - Facebook/Social Network Integration
13:30-14:30 - Asset Pipelines by Example
14:45-15:45 - TouchKO, a Post-Mortem Review
Conference Party
The official conference party will be held on Thursday evening from 8:00pm to Midnight at the Heights Lounge at 2080 Van Ness Avenue (at Pacific). Please note that the party is restricted to those 21 years of age or older and your conference name badge and a proper ID will be required in order to attend. We'll see you there for a great time!
Friday, October 30, 2009
Conference Center
09:00-10:00 - Arrival and Registration
12:15-13:30 - Lunch
13:30-14:30 - Get Your Cocoa On
14:45-17:00 - Hands-On Lab
09:00-10:00 - Arrival and Registration
12:15-13:30 - Lunch
13:30-14:30 - Get Your Cocoa On
14:45-17:00 - Hands-On Lab
Cowell Theater
10:00-11:00 - Unity Awards
11:15-12:15 - Lego Star Wars: ..., a Post-Mortem Review
13:30-14:30 - Character Animation
14:45-15:45 - Unity iPhone 1.5 Optimizations
10:00-11:00 - Unity Awards
11:15-12:15 - Lego Star Wars: ..., a Post-Mortem Review
13:30-14:30 - Character Animation
14:45-15:45 - Unity iPhone 1.5 Optimizations