Shuriken Particle System

A hurricane, fireworks, explosions, clouds of smoke or fire; with Shuriken, you now have complete artistic control over complex special effects.

Shuriken is the new curve and gradient-driven modular particle system tool in Unity 3.5. It allows you to easily adjust individual parameters of each particle system via the new Curve Editor. Playback a selected particle system, pause it at any point in time to adjust any parameters, and then play it again to instantly see your modifications. Making spectacular effects was never so much fun!

Manage Complexity

To synchronise the start and stop times of individual particle systems, you can group them into Particle Effects. To manage potentially complex Particle Effects, Unity provides the new Particle Editor, accessible via the Inspector View. You can toggle curves on and off and you can also detach the Particle Editor from the Inspector and dock it where want it like any other window.

Curves and Colors

With Curve Editors in Unity 3.5, you can easily adjust and tweak all parameters of a particle system via curves, and changes instantly appear in your Scene view. A new Preview Panel in the Scene View with Play, Pause, and Stop options makes on-the-fly changes a breeze. And, you can control perfectly a particle system’s color and gradient changes over time via the Gradient Editor.