Built-in Pathfinding

Built-in Pathfinding

Unity 3.5 helps you quickly bring your scene to life with automatic navigation mesh (NavMesh) generation.

NavMeshes describe the boundaries of any navigable space in your game and are used at runtime for path-finding. In Unity 3.5, you can now bake your navigation data in the editor, and let Unity's high-performance path-finding and crowd simulation take over at runtime.

Built-in Pathfinding