Play, Pause, and Step
Click the Play button to instantly run your game. Pause and Step forward to analyze complex behavior in detail. While the game is running (or paused), you can alter values, assets, or even scripts! This means you can do more experimentation and more testing for a better final game.
Keyframe Animation Creator
Every part of every GameObject (positions, rotations, scales, colors, etc.) can be animated with an integrated keyframe animation interface. This is in addition to the fully-featured character animation system.
Easy Editor Customization
Streamline your workflow using simple, Editor-specific scripts. Extend the development environment with wizards, menubar options, context menus, and object visualization. Adding menu items Adding a context menu Creating a wizard Visualization gizmos
Drag 'n Drop Everything
Visually drag assets and objects in the editor to assign Textures, Audio, Behaviors, and script variables. Create logical GameObject hierarchies to manage and maximize your game's functionality.
Prefabs
To streamline the repeated use of complex GameObjects, you can turn one or more of them into a Prefab. This Prefab can then be easily placed throughout the game or instantiated at runtime. Any changes to the original prefab are propagated to all dependents, so both major and minor adjustments can be made very quickly to a large number of GameObjects.
Customizable Editor Layout
Choose from one of many built-in application arrangements, or create and save your own. Different tasks might benefit from different arrangements, so use easy hotkeys to switch arrangements as needed.
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