3D Audio and Video

Play back video on any surface in your game, or directly in full-screen. Sync or syncopate audio and video. Place positional audio-sources anywhere. Tune distance attenuation and volume parameters for the most immersive audio experience possible. Video docs Audio docs

All Formats Supported

Made it with GarageBand? Recorded it from a band-scanner? Got it in AIFF, WAV, or AAC formats? Drop in any audio format that Apple QuickTime understands. Like the rest of Unity's asset pipeline, it just works. Asset Importing

Pitch and Doppler Effects

You can change the pitch of each audio clip manually, or by setting a global doppler-speed so they'll change pitch as they move toward or away from the listener.

Instant-on Streaming

Ogg Vorbis audio and video can be streamed from the net or from disk. No need to bloat your Web Player download size with several audio tracks before they're needed. WWW class docs

Open Source Codec

Unity uses the Open Source format, Ogg Vorbis, for encoding audio and video in quality that rivals AAC and MP3. You can have Unity encode your audio for you, for when you need to stream audio into your games.

Documentation Physics

Supported Video and Audio Formats

  • Ogg Theora video is natively supported.
  • Ogg Vorbis .ogg audio files are natively supported, and are ideally suited for soundtracks.
  • Video MOV, AVI, ASF, MPG, MPEG, MP4VIDEO files are recoded by Unity with a configurable bitrate.
  • Audio AIFF, WAV, MP3 and most other audio format are stored uncompressed, ideally suited for sound effects.